- The Last Door is simply a beautiful, pixelated atmospheric horror game you won’t get enough of until you reach the very end.
- Welcome into the dark world of old Great Britain in the late 1800’s, wherein a forgotten memory will suddenly haunt your days.
- Graphics are distinctively retro and pixelated but that hardly destroys the experience.
- Silence… is golden.
- In conclusion:
The Last Door is simply a beautiful, pixelated atmospheric horror game you won’t get enough of until you reach the very end.
There seems to be 2 ways to make a great horror story:
(1) The direction starts out very slow then gradually works itself to a build-up until tension rises so much you can’t bear to pee in your pants,
(2) Something will pop-out of nowhere. This moment will be emphasized by a shocking musical score to make you jump out of your seat.
The Last Door benefits from both direction and has the feel of following a television series since you have to finish one chapter after another to discover how the story will pan out. The cliffhanger method seems to work well since the developers are working on a new season.
Welcome into the dark world of old Great Britain in the late 1800’s, wherein a forgotten memory will suddenly haunt your days.
You will play as Jeremiah Devitt from London and will receive a letter from an old friend named Anthony Beechworth. Disturbed that the letter only consists of the motto from their secret group they formed at boarding school, Jeremiah decided to visit Anthony in the Beechworth manor.
After an eerie exploration of the manor, Jeremiah found Anthony dead in a hidden room. Anthony had hanged himself. Then out of nowhere, the window shattered and a brood of dark crows flew into the room started devouring Anthony’s body. Jeremiah couldn’t do anything but watch in horror.
Now how is that for a first chapter.
The mystery of Anthony’s death eventually led Devitt to their old school in Sussex and onto the dark streets of London. Devitt needs to find out what led to Anthony’s suicide. Each episode will introduce new and recurring characters, all of which are important in the narrative’s timeline.
With Devitt trying to unravel the mystery, you will need to discover and interact with items and people to unravel hidden messages, trapdoors, meanings behind flashbacks and more.
The point-and-click method is very intuitive. When you can interact with something, a magnifying lens appears. If an item can be picked up or tampered with, a hand cursor appears. Arrows or hand cursors appear to enter or exit another room.
Puzzles are mostly inventory based. The inventory is found at the bottom of the screen and you can hover on each of them to see the item description. Sometimes you can combine 2 objects to make something work. Some puzzles can be illogical but that is somehow expected in this game genre and does not perturb the satisfaction of accomplishing something (even if it will only be by chance).
The hardest part of the game is to find the items you you need to proceed. There is no way to manually save your game but that is hardly necessary since the game automatically saves your current progress.
Graphics are distinctively retro and pixelated but that hardly destroys the experience.
In this day of extensively detail-oriented game graphics, the use of pixels might be considered a waste of time for most. For a horror game like this one pixels stimulates your imagination making you see what is fearful. It will be your mind working you into an eager suspense waiting to burst.
One of the tensest scenes I had was when Devitt was walking into this dark forest with only a lantern’s glow radius illuminating his way. I was tense, awaiting what lay in Devitt’s path while the lantern’s glow made the shadows more disturbing. True enough, eerie beings appeared along Devitt’s path. You will find the similar pixel effect in other locations and you will wonder, “is that shape merely a shape or is something else peering from the shadows?”
Despite the old-school graphics, details are given close attention to although it can get pretty frustrating not immediately realizing contrasts between objects you need to interact with. This can make you revisit a location and hovering everywhere to see if anything could be of worth. It’s like being in CSI, you need to play detective and look at everything as closely as possible.
Silence… is golden.
A horror is not good horror without effective heart-thumping soundtracks and Last Door definitely aces this field. The sounds complement art design from using a melancholy violin in the opening credits, to a suspenseful piano piece while exploring dark rooms.
There will be times upon entering a room the music stops and you feel highly unsettled. You hear water dripping in the basement or something scuttling in a corner. You wonder if you are truly alone.
Sound effects are surreal. You will distinctively hear the difference of footsteps on sand, grass and pavement. Birds will twitter in the distance, floorboards creak, etc. Sometimes you will hear a heartbeat and you know something horrific will happen soon (so brace yourself).
My unforgettable moment was when the screen turned black. There was no cursor to indicate interaction and I could hear heavy breathing, earth landing on a wooden object and… end credits. Yes, it was a cliffhanger. A memorable one at that because before the black screen, Devitt was hit on the head with a shovel by a grave digger. So obviously, we can picture what was happening with the heavy breathing.
I haven’t finished all available chapters but I strongly recommend this to anyone who loves anything scary. A chapter will at most take you less than an hour to finish and each chapter leads up to a slow-finish.
It’s a refreshing take on horror using amazing retro graphics, surreal sounds and interesting supernatural plot worth the play. Unless you have a heart condition, I highly recommend playing this lights out and with your earphones on. It’s definitely worth the shot.
The Last Door website: thelastdoor.com